Sol & the UV Shield Quest
A platform adventure about sun safety for children aged 6 to 12. Five regions, a quiz at each checkpoint, and a shield kit of hat, cover-up, shade and sunscreen to assemble along the way.
Each game teaches one part of cancer prevention through play. They run in the browser, collect no data, and show the source behind everything they say. Choose one to see how it is played and what it teaches.
A platform adventure about sun safety for children aged 6 to 12. Five regions, a quiz at each checkpoint, and a shield kit of hat, cover-up, shade and sunscreen to assemble along the way.
An investigation game about what causes lung cancer, for ages 10 to 16. Three scenes, twelve clues to file as known cause, probable cause or no evidence, a radon detector to read, and three people to talk round.
A choices game about breast cancer prevention, for ages 14 and up. Five chapters, ten decision cards, a small effort budget, and 1,000 dots that show how many women a town’s choices spare.
A side-scrolling adventure that teaches children how to enjoy the sun without harming their skin.
Most skin cancers are caused by ultraviolet radiation, and the habits that prevent them are learned young. In this game Sol runs, jumps and collects sun stars across five regions, from a grassy meadow to a snowy mountain. Along the way Sol picks up a broad-brimmed hat and SPF 30+ sunscreen, loses the sunscreen after a swim, and reaches checkpoints where a quiz question must be answered before the path opens again.
The questions cover what the UV Index means, when protection matters (UV 3 and above), why shade, clothing and sunscreen work best together, how sand, water and snow reflect UV, and why tanning beds should be avoided. Wrong answers are never punished: Sol is nudged back with a hint and a laugh. The game runs in your browser, works on a phone, and collects no data. It is in English.
The game uses an original character and artwork. Its source is open at github.com/Wenxin-Wan/sun-safety-adventure. The sun-safety advice follows the European Code Against Cancer and WHO guidance on UV protection.
An investigation across a flat, a street and a building yard, in which every clue is filed the way IARC files evidence.
Smoking causes most lung cancers, and stopping helps at whatever age it happens. That is the first finding in the case file, and the rest of the investigation builds on it. The player searches three scenes, a flat, a street and a building yard, and turns up twelve clues. Each has to be filed the way IARC files evidence: a known cause of lung cancer (Group 1), a probable cause (Group 2A), or something with no evidence behind it. The real hazards can then be fixed, and a clean-air score rises with each one.
The clues cover second-hand smoke; radon in the home, with a small detector game built around the WHO reference level of 100 Bq/m³; outdoor air pollution and diesel exhaust; wood smoke and high-temperature frying; and the silica dust, asbestos and welding fumes of a building site. Bitumen roofing lands in the probable group, and coffee and stress turn out to have no evidence behind them at all. Three conversations carry the argument: a flatmate who smokes only a few a day, a vape-shop owner who calls vaping harmless, and a foreman who thinks quitting after twenty years is pointless. Every clue shows its source and the official wording of the European Code Against Cancer. The game runs in your browser, works on a phone, and collects no data. It is in English.
Every clue in the game cites its source. The classifications follow the IARC Monographs, the prevention wording is that of the European Code Against Cancer, and the radon reference level is the WHO’s (100 Bq/m³). The finding that stopping smoking helps at any age comes from Peto and colleagues (BMJ, 2000).
A choices game in which a town council follows 1,000 women from their twenties to their sixties and sees, dot by dot, what prevention changes.
Breast cancer is the most common cancer in women, and much of what is said about preventing it rests on very little. In this game the player is the council of a town whose 1,000 women are followed from their twenties to their sixties. Each of five chapters brings two decision cards and a small effort budget to spend on them: alcohol, physical activity, weight after the menopause, breastfeeding, menopausal hormone therapy, screening. The outcome appears on an array of 1,000 dots as the number of women diagnosed with breast cancer by age 75, about 94 of 1,000 in Western Europe (GLOBOCAN 2024 estimates), and the number who die of it, about 15.
The effect sizes are modest, taken from pooled studies, so a good decade of choices moves a handful of dots. Myth cards are there to be spotted: antiperspirants and underwired bras cost effort and change nothing, and a smoke-free card explains that for breast cancer the evidence on smoking is limited, whatever smoking does elsewhere in the body. The game ends with a panel headed “What this game can and cannot say”: these are population averages, and they predict nothing about any one woman. It runs in your browser, works on a phone, and collects no data. It is in English.
Baseline figures are for Western Europe (GLOBOCAN 2024 estimates). Effect sizes come from pooled studies of alcohol, physical activity, weight after the menopause, breastfeeding, menopausal hormone therapy and screening participation. The prevention advice follows the European Code Against Cancer.